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Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?

Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?

D. Charnock, P. J. Standen
Copyright: © 2013 |Volume: 3 |Issue: 3 |Pages: 11
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466634312|DOI: 10.4018/ijgbl.2013070104
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MLA

Charnock, D., and P. J. Standen. "Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?." IJGBL vol.3, no.3 2013: pp.43-53. http://doi.org/10.4018/ijgbl.2013070104

APA

Charnock, D. & Standen, P. J. (2013). Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?. International Journal of Game-Based Learning (IJGBL), 3(3), 43-53. http://doi.org/10.4018/ijgbl.2013070104

Chicago

Charnock, D., and P. J. Standen. "Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?," International Journal of Game-Based Learning (IJGBL) 3, no.3: 43-53. http://doi.org/10.4018/ijgbl.2013070104

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Abstract

The development of a gendered identity is a process that both boys and girls navigate to construct ideas about the men and women they will become. There is little research on this process for men with intellectual disabilities (ID). This study aimed to explore the ideas that teenage boys with ID develop while thinking about the men they will become. Twenty one boys with ID took part in a group discussion of images of men performing various activities. Individual boys were then interviewed about the men they wished to become. These data were then analysed to generate themes about contemporary self-understanding. Analysis of the considerable talk about computer games revealed two themes: Games as permissive spaces to try out ideas; Games as space to embody second hand masculinity. These findings raise interesting issues regarding the boys’ developing identities and masculinity. Their involvement in gaming may offer the opportunity for boys to question both desirable and undesirable aspects of masculine identity.

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